Energy consumption is one of the widely recognised important factors that should be addressed, in reducing CO2 emissions towards addressing climate change. However, albeit the documented effect of public buildings, in specific, on energy consumption, only a limited body of research focuses on one of the most important factors that could limit it: employees’ energy consumption behaviour. Aiming to contribute to this path of research, we have identified gamification as an instrument that, when appropriately utilised, could lead to employees’ energy behaviour change. Additionally, we present a behavioural research model for employee energy conservation at work, in alignment with VBN theory of environmentalism, and a questionnaire instrument to validate it combined with practical experimentation. We consider two important categories of parameters that are connected to energy consumption behaviour in the workplace: Employees’ personal profile, which also influences the design and effectiveness of gamified apps, as well as level of environmental awareness. Concurrently, we also present preliminary findings from the analysis of the data collected after deploying the forementioned questionnaire instrument.
Kotsopoulos, Dimosthenis; Lounis, Stavros; Bardaki, Cleopatra; and Pramatari, Katerina, (2017). "EFFECTING EMPLOYEE ENERGY CONSERVATION BEHAVIOUR AT THE WORKPLACE BY UTILISING GAMIFICATION". In Proceedings of the 25th European Conference on Information Systems (ECIS), Guimarães, Portugal, June 5-10, 2017 (pp. 2862-2873). ISBN 978-0-9915567-0-0 Research-in-Progress Papers.