The present work aims to investigate the use of kahoot as an educational resource in the teaching-learning process for high school students in the area of computer science. For this, an exploratory, descriptive and bibliographic approach was used. The research was carried out with 34 students of the technical course in computer science for internet of the Federal Institute of Goiás (FIG). The students performed the proposed activities and then answered a questionnaire using a GoogleDocs form. According to the results of the use of the platform, there was an improvement in students' learning by reviewing and reinforcing the concepts learned in a fun, engaging, motivating and interesting way.