Paper Type
ERF
Abstract
This study examines the temporal dynamics of toxic behavior in online gaming by integrating victim-converted aggression and perpetration-driven aggression perspectives. Using a three-wave within-person panel design, we apply a Random Intercept Cross-Lagged Panel Model (RI-CLPM) to distinguish perceptual displacement from behavioral stability. Results indicate that toxic behavior demonstrates significant short-term temporal continuity, whereas perceived toxicity does not predict subsequent toxic enactment. These findings suggest that toxic behavior is better characterized by within-person behavioral stability rather than displacement from perceived victimization. The study advances understanding of aggression dynamics in online environments and offers implications for managing toxicity in online gaming communities.
Paper Number
1440
Recommended Citation
Tsai, Chen-Yu and Liao, Gen-Yih, "Perceptual Displacement or Behavioral Stability: A Three-Wave Within-Person Examination of Toxicity in Online Gaming" (2026). AMCIS 2026 Proceedings. 3.
https://aisel.aisnet.org/amcis2026/social_comput/social_comput/3
Perceptual Displacement or Behavioral Stability: A Three-Wave Within-Person Examination of Toxicity in Online Gaming
This study examines the temporal dynamics of toxic behavior in online gaming by integrating victim-converted aggression and perpetration-driven aggression perspectives. Using a three-wave within-person panel design, we apply a Random Intercept Cross-Lagged Panel Model (RI-CLPM) to distinguish perceptual displacement from behavioral stability. Results indicate that toxic behavior demonstrates significant short-term temporal continuity, whereas perceived toxicity does not predict subsequent toxic enactment. These findings suggest that toxic behavior is better characterized by within-person behavioral stability rather than displacement from perceived victimization. The study advances understanding of aggression dynamics in online environments and offers implications for managing toxicity in online gaming communities.
When commenting on articles, please be friendly, welcoming, respectful and abide by the AIS eLibrary Discussion Thread Code of Conduct posted here.
Comments
SOCCOMP