Paper Type

Complete

Abstract

Natural disasters pose a recurring global challenge, yet sustainable preparedness remains challenging. However, there is one context in which individuals often voluntarily engage with natural disasters: casual games. While serious games can effectively enhance self-efficacy – a key predictor of disaster preparedness – casual games are generally not designed for this purpose. To explore how casual games may support self-efficacy development, this study examines how natural disaster-themed casual games incorporate features associated with self-efficacy. Through a systematic search and analysis, we examine and map how game design features may afford relevant sources of self-efficacy. Our findings suggest that current implementations offer ample opportunities for mastery and vicarious experiences, while other sources of self-efficacy are less frequently addressed. Our research provides a first systematic overview of self-efficacy-related game design features in disaster-themed casual games and offers a foundation for future research on the potential of such games to support crisis preparedness.

Paper Number

1198

Author Connect URL

https://authorconnect.aisnet.org/conferences/AMCIS2025/papers/1198

Comments

IntelFuture

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Aug 15th, 12:00 AM

Crisis Preparedness Through Casual Gaming? - A Self-Efficacy Perspective

Natural disasters pose a recurring global challenge, yet sustainable preparedness remains challenging. However, there is one context in which individuals often voluntarily engage with natural disasters: casual games. While serious games can effectively enhance self-efficacy – a key predictor of disaster preparedness – casual games are generally not designed for this purpose. To explore how casual games may support self-efficacy development, this study examines how natural disaster-themed casual games incorporate features associated with self-efficacy. Through a systematic search and analysis, we examine and map how game design features may afford relevant sources of self-efficacy. Our findings suggest that current implementations offer ample opportunities for mastery and vicarious experiences, while other sources of self-efficacy are less frequently addressed. Our research provides a first systematic overview of self-efficacy-related game design features in disaster-themed casual games and offers a foundation for future research on the potential of such games to support crisis preparedness.

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