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Paper Type
Complete
Abstract
Metaverses are three-dimensional computer-generated “spaces” where people represented by software agents called avatars can interact and or collaborate with other avatars. Virtual Reality (VR) is a human-computer interface that simulates a virtual instance of real-world environments. The use of metaverses with VR capabilities is still relatively new and has not been well evaluated in learning settings. The broad goal of this research is to advance the understanding of the design and evaluation of virtual learning environments (VLE) with particular emphasis on the perceived “sense of virtual place” and its usability in an educational context. Specifically in this paper, we want to understand how teams can use metaverse technology capabilities available in virtual worlds such as Meta’s Horizon Workrooms to complete a task in a collaborative learning setting. A pilot study was conducted using Meta’s Horizon Workrooms to develop insights relating to the use of such technologies in VLEs. The study provided mixed results and showed that student teams are somewhat satisfied with the usability of the VLE system, however, the participants rated the sense of virtual place for this technology as below average. The findings of this pilot study have implications for VLE design using metaverse technology capabilities.
Paper Number
1045
Recommended Citation
Tripathi, Abhishek; Bernsteiner, Reinhardt; Ploder, Christian; and Khazanchi, Deepak, "Metaverse Technologies for Collaborative Learning: Insights from a Pilot Study in Meta’s Horizon Workroom" (2024). AMCIS 2024 Proceedings. 17.
https://aisel.aisnet.org/amcis2024/is_education/is_education/17
Metaverse Technologies for Collaborative Learning: Insights from a Pilot Study in Meta’s Horizon Workroom
Metaverses are three-dimensional computer-generated “spaces” where people represented by software agents called avatars can interact and or collaborate with other avatars. Virtual Reality (VR) is a human-computer interface that simulates a virtual instance of real-world environments. The use of metaverses with VR capabilities is still relatively new and has not been well evaluated in learning settings. The broad goal of this research is to advance the understanding of the design and evaluation of virtual learning environments (VLE) with particular emphasis on the perceived “sense of virtual place” and its usability in an educational context. Specifically in this paper, we want to understand how teams can use metaverse technology capabilities available in virtual worlds such as Meta’s Horizon Workrooms to complete a task in a collaborative learning setting. A pilot study was conducted using Meta’s Horizon Workrooms to develop insights relating to the use of such technologies in VLEs. The study provided mixed results and showed that student teams are somewhat satisfied with the usability of the VLE system, however, the participants rated the sense of virtual place for this technology as below average. The findings of this pilot study have implications for VLE design using metaverse technology capabilities.
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