Affiliated Organization

Delft University of Technology, Netherlands

Abstract

The aim of this paper is to examine the egocentric and allocentric frames of reference, through evidence from both gesture and linguistic communication. The action of frames of reference, helps the user refer to the agent as a base for movement or to the object as a guiding point. We will show that although each uses different methods to convey movement in virtual reality, both have a distinct ability to refer to the path’s intrinsic value, but both handle objects with a different number of axes. This paper identifies the major components related to the mechanics of movement in virtual space. It also discusses some of the misconceptions in the field.

Volume

5

Issue

16

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