Abstract

Games have been designed and developed not just for entertainment but also for various other purposes such as health and fitness, politics, marketing, and so on. In the paper, we present an educational game, Chasing the Truth, developed by a group of IT students and librarians at a college to teach information literacy to college level students. The game was designed to follow an interesting crime story that teaches basic plagiarism and citation concepts and the game story was implemented based on an interactive branching dialog system that can enforce learning by trial-and-error and student engagement.

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