Abstract

This paper describes the use of a popular computer game, Tetris, to help teach and reinforce key project management concepts and decision-making skills. Project management and decision-making objectives tend to be taken for granted with students not truly able to grasp key concepts. To remedy this, Tetris is played with comparisons made to project management and decision-making including analysis of decisions under duress. The use of Tetris as a teaching tool has increase the ability of students to comprehend and apply these skills. Future research measuring true effectiveness is briefly described.

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