THEORIZING ON VIRTUAL IDENTITY THEFT USING THE TURING IMAGINATION GAME

Abstract

The objective of my research is to develop theories that characterize and predict behavior influencing the existence and stability of virtual groups or virtual organizations. I adopt design science research to rigorously investigate threat phenomenon and risk behavior, and create artifacts that aim to solve technology-based behavioral problems. These phenomena are often categorized as socio-technical problems that require cognitive theories to support the development of the artifacts, e.g., a construct, a model, or an instantiation, etc. These artifacts can be tested through simulations, especially since technology has been widely adopted for human’s social interactions that have migrated to computer-mediated communications (CMC). In a founding paper on artificial intelligence, A.M. Turing cached the question at the heart of this field “Can machines think?” in terms of whether a machine can compute to imitate and understand humans’ social interactions. Following in Turing’s footsteps, I wish to construct a theoretical model that will duplicate the computational thinking behavior essential to such imitation, with the ability to discern truth and thus also falsehood in human’s virtual communication.

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