Start Date

10-12-2017 12:00 AM

Description

Gamification, a trend that applies game design elements to non-game contexts, can be seen in education, health, finance, and various other contexts. However, many of these applications miss key game design mechanics that motivate play. Little design guidelines exist regarding key features. To address this issue, we focus on game design elements that promote exploration, creation, and pretending. Furthermore, we posit that based on a users’ stage of experience with a gamified system, these design elements have varying effects on how users interact with the gamified system.

Share

COinS
 
Dec 10th, 12:00 AM

Playful Design Elements and Stages of Player Experience in Gamification

Gamification, a trend that applies game design elements to non-game contexts, can be seen in education, health, finance, and various other contexts. However, many of these applications miss key game design mechanics that motivate play. Little design guidelines exist regarding key features. To address this issue, we focus on game design elements that promote exploration, creation, and pretending. Furthermore, we posit that based on a users’ stage of experience with a gamified system, these design elements have varying effects on how users interact with the gamified system.