Location

Hilton Waikoloa Village, Hawaii

Event Website

http://www.hicss.hawaii.edu

Start Date

1-4-2017

End Date

1-7-2017

Description

This paper details the iterative design and preliminary findings of a school-based study of whether, what and how students can learn about narrative---a foundational learning goal in elementary language arts – by playing a narratively structured commercial game. Working with a grade 6 teacher, we ran 3 lunchtime programs that involved playing The Legend of Zelda: Windwaker, under three different conditions, from a minimally-interventionist “just play” approach, to an explicitly instructionist “knowledge delivery” one. Only in the third (explicit instruction) phase of the project were we able to generate evidence of significant “learning through play”. We conclude by considering impediments, both practical and theoretical, that stand in the way of bridging the persistent gap between “claims” and “evidence” in digital game-based learning research.

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Jan 4th, 12:00 AM Jan 7th, 12:00 AM

Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker

Hilton Waikoloa Village, Hawaii

This paper details the iterative design and preliminary findings of a school-based study of whether, what and how students can learn about narrative---a foundational learning goal in elementary language arts – by playing a narratively structured commercial game. Working with a grade 6 teacher, we ran 3 lunchtime programs that involved playing The Legend of Zelda: Windwaker, under three different conditions, from a minimally-interventionist “just play” approach, to an explicitly instructionist “knowledge delivery” one. Only in the third (explicit instruction) phase of the project were we able to generate evidence of significant “learning through play”. We conclude by considering impediments, both practical and theoretical, that stand in the way of bridging the persistent gap between “claims” and “evidence” in digital game-based learning research.

https://aisel.aisnet.org/hicss-50/dsm/games_and_gaming/3